Empire Earth and Architecture of the Future Ages

 

Empire Earth and the Architecture of the Future Age




Empire Earth, released in 2001, is probably one of the most interesting games when it comes to the depiction of futuristic architecture. Most games that focus on the future tend to have buildings or stations in space or other planets. Here Earth is the main place where the events of the campaign's futuristic ages take place. It is a game that is an oddity in our contemporary age where modern warfare and the emphasis on the past takes precedent over the depictions of what society would look like in the Digital and Nano Ages.

While one would say that we have been in the Digital Age since the mid 1990s, I would counter through the idea that our architecture has stagnated across the West. Take a look at the city of Houston in Texas. The city had many futuristic looking skyscrapers in the 1980s. However, they were built in a time before generative AI. As one can see in the screenshot above, the architecture of the future will not relying on a culture running on internal combustion engines as much as now. In many ways, Texas bulit the future before there was even any real infrastructure to support it. This is not to say that microelectronics were the dominant means of computing or that they did not play an important role when those buildings were built in Houston. However, socially, the people of Texas still acted like they had been since the found of the Republic in 1830s with some modifications and smoothing of the rough edges. 

What is shown in the screenshot is only a snapshot of how the developers were thinking about the way in which society and architecture intertwine with one another.


In the screenshot here showing mechs and infantry in battle, this is the mechanization of war that is currently missing in modern culture. 

In the buildings, technologies and the units, we see tech being more important culture. That is the essence of what you see here in Empire Earth's future ages. Everything is about the optimization of social processes in order to maximize production. Through such changes is only possible to produce such armies.





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